There was a moment — somewhere between 2008 and 2012 — when mobile games were something special
There was a moment — somewhere between 2008 and 2012 — when mobile games were something special. No subscriptions. No energy timers. Just a great idea, a tight control scheme, and that feeling of "one more try."
Cliff Climb is that feeling again.
Guide two climbers up a crumbling cliff face, connected by a single rope. Drag them from peg to peg, dodge falling rocks, and collect every star you can
reach — before the rope runs out of give.
Simple to learn. Genuinely hard to master.
25 hand-crafted levels push your coordination and nerve to the limit. The higher you climb, the worse the rocks fall — and from level 15, even the pegs
start giving way beneath you.
Features:
- Two climbers, one rope — coordinate every move or watch them both fall
- 25 hand-crafted levels of escalating challenge
- Crumbling pegs that collapse if you hold on too long
- Falling rocks that force you to keep moving
- Star clusters hidden off the safe path — for those who want a perfect run
- Classic Mode — 3 lives, collect as many stars as you can
- Speed Run Mode — 1 life, race through as many levels as possible
- No ads. No timers. No nonsense.
Just climb.