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¥0CNY
From the App Store SourceDinnerStory is a fully offline interactive fiction app designed for dinner table entertainment. Built with SwiftUI and SwiftData for native iOS performance. Content Library: - 13 complete branching stories spanning 4 mood categories - 96 story nodes with meaningful choice points - 68 unique endings with distinct narrative outcomes - 50 curated conversation starter topics - Daily topic rotation algorithm based on calendar day Core Mechanics: - Tree-based narrative structure with node-ID navigation - Persistent session tracking via SwiftData - Ending gallery with deduplication logic - Streak calculator using Calendar.startOfDay algorithm - Two-player alternating turn system Customization: - 5 accent color themes - Dynamic type size scaling (0.85x to 1.45x) - Haptic feedback toggle - Custom player names for two-player mode - Story favorites with filter support Privacy and Performance: - Zero network requests - Zero third-party SDKs - Zero data collection - All data stored locally via SwiftData - Delete app to delete all data instantly Achievement System: - 10 milestone achievements tracking completions, mood diversity, and ending collection - Progress visualization with unlock status Technical Specifications: - iOS 17.0 minimum deployment target - SwiftUI declarative UI framework - SwiftData persistence layer - Custom FlowLayout for dynamic tag rendering - UIActivityViewController integration for native sharing DinnerStory delivers structured entertainment for 2-8 players at any dinner table, with zero setup time and no internet dependency.
The developer is 晓 郭, and the app identifier is com.xiaoyu.DinnerStory.
It was first released on 2026-05-21, according to our own database record.
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