You don't just build towers. You build the maze.
In Siege Path, every tower you place redirects the enemy. The monsters pathfind around your walls — so the maze is yours to design. Build a short, straight gauntlet or wind them through a labyrinth of firepower. The path they walk is the path you create.
COMMAND YOUR FORCES
Archer Tower — Fast-firing, medium range. First to lock on, last to stop shooting.
Cannon Tower — Slow, devastating splash damage. Worth every coin.
Mage Tower — Long range magical attacks that pierce resistances.
Frost Tower — Slows enemies to a crawl, giving your other towers more time.
THE SIEGE MECHANIC
Place a tower that seals every path to the exit — and the monsters don't wait politely. They turn and attack. Each hit destroys a tower in one strike, carving a new route through your defenses. Plan your maze carefully. Leave them a way out, or face the breach.
UPGRADE AND DOMINATE
Every tower upgrade doubles its damage. Level 1 → Level 2 means twice the firepower. Stack upgrades strategically — one fully upgraded tower can hold a lane that five basic ones cannot.
HOW THE SIEGE UNFOLDS
25 monsters per round, one per second
Each round monsters gain +5 HP — early defenses won't hold forever
60 seconds to build before the first wave
20 seconds between every round to reinforce
Earn 2 coins for every monster slain
Lose 1 health for every monster that escapes
Start with 100 coins. Spend wisely.
ENDLESS STRATEGIC DEPTH
The 16×42 grid gives you thousands of possible maze configurations. Every run teaches you something new — a tighter U-turn here, a frost bottleneck there. Your personal record keeps the pressure on. Beat your best round. Then beat it again.
Siege Path is free to try. Master the maze. Stop the horde.