Peliculla

Peliculla

0.0 51.01MB 0 ¤68.00
Version 2.1 Updated 2026-07-09 Developer Musicamania Tecnologia Comercial LTDA
  • Peliculla screenshot
  • Peliculla screenshot
  • Peliculla screenshot
  • Peliculla screenshot
  • Peliculla screenshot
  • Peliculla screenshot
  • Peliculla screenshot
Peliculla screenshot
Peliculla screenshot
Peliculla screenshot
Peliculla screenshot
Peliculla screenshot
Peliculla screenshot
Peliculla screenshot

Description

Real-time color grading built for the entire production pipeline — from cinema DIT carts to broadcast trucks to YouTube creators

Real-time color grading built for the entire production pipeline — from cinema DIT carts to broadcast trucks to YouTube creators. Peliculla runs one Metal compute pipeline for every source, every output, and every grade.

SOURCES

• NDI network feeds up to 16-bit P216 4:2:2 — any camera, switcher, or capture device on your LAN
• Camera and capture-card input via AVFoundation, including 10-bit YCbCr cards
• Local video files: HEVC Main10, ProRes, H.264 — bit depth preserved end-to-end
• Drag-drop still images (JPEG, PNG, TIFF, HEIC)

OUTPUTS THAT MATCH YOUR DESTINATION

• NDI Program Out in BGRA or 16-bit P216 — receivers see the exact bit depth your source provided
• SRT internet broadcast: HEVC Main10 (VideoToolbox), AAC audio, MPEG-TS muxed, listener socket with AES passphrase
• Web preview for OBS Browser Source (MJPEG)
• On-screen preview in rgba16Float with EDR pass-through on HDR-capable Macs
• Audio fan-out: any source routes to every active sink — SRT, NDI out, and the local audio monitor
• Export graded video to disk

COLOR SCIENCE — A COMPLETE CHAIN IN ONE GPU PASS

• Input transforms: sRGB, PQ, HLG, S-Log3, ARRI LogC3 / LogC4, RED Log3G10
• White balance via Kelvin + tint
• Tone map: ACES filmic, Hable Uncharted2, or linear
• ASC-CDL Slope / Offset / Power
• Lift / Gamma / Gain three-way wheels
• Saturation, vibrance, contrast with adjustable pivot
• Split toning with shadow/highlight balance
• 3D LUT support (.cube) plus a film stock emulation library
• Halation, bloom, vignette, gate weave, chromatic aberration, anamorphic desqueeze
• Probabilistic luminance-embedded grain

WHAT NO OTHER GRADER DOES

• OKLab perceptual contrast and saturation — the 2020 perceptually-uniform color space. Contrast and saturation that don't shift hue.
• Encoder-aware grain — blend high-frequency master grain with low-frequency blob grain that actually survives H.264 / HEVC. Your grain still looks like grain after YouTube and Twitch compress it.
• Hue-vs-Hue, Hue-vs-Saturation, Hue-vs-Luma curves — 8 perceptual bands (R, Or, Y, YG, G, C, B, M) for targeted secondary work.

HDR & HIGH BIT DEPTH

10-bit and 16-bit sources route through a dedicated rgba16Float grade pass when broadcasting, so the bit depth survives end-to-end. P216 NDI output preserves precision that would otherwise be lost. EDR pass-through drives HDR-capable displays directly through the WindowServer.

SCOPES & ANALYSIS

GPU-accelerated waveform, RGB histogram, and BT.601 vectorscope read the live graded frame in a single compute kernel — no second render pass.

PRODUCTION CONTROLS

• Keyboard navigation across every parameter with held-key acceleration
• WASD / QE for the color wheels
• Tab cycles RGB channels and hue bands
• Reference image browser for side-by-side comparison
• Look history, project documents, film stock gallery
• Six languages: English, Portuguese, Spanish, French, Japanese, German

ARCHITECTURE

Apple Silicon native. Unified memory means CPU and GPU share textures and buffers without copies. The entire grade is one compute dispatch per frame. Outputs are triple-buffered with drop-frame semaphores so the render thread never stalls. Zero-copy CVMetalTextureCache bridging for video; MTLBuffer-backed textures for P216 NDI sends.

WORKFLOWS

• On-set DIT: camera → grade → NDI to director's monitor
• Remote color session: NDI 16-bit P216 in → grade → P216 out to client; SRT mirror for off-site review
• Live broadcast: camera → grade → SRT HEVC plus an NDI multiviewer mirror
• YouTube / Twitch: capture → grade with encoder-aware grain and OKLab → SRT or OBS Browser Source
• HDR finishing: 10-bit HEVC file → biplanar grade → 16-bit P216 plus EDR preview

Peliculla closes the camera-to-distribution loop without leaving the app. The same grade snapshot reaches monitors, broadcast trucks, and viewers around the world.
Category: Photo & Video(28122) Version: 2.1 BundleId: com.musicamania.br.peliculla Developer: Musicamania Tecnologia Comercial LTDA Updated: 2026-07-09

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¥ 68 CNY