Grafit Pro is a node-based visual programming environment for audiovisual artists, VJs, and musicians who create real-time visuals — on stage, in music videos, and in live streams
Grafit Pro is a node-based visual programming environment for audiovisual artists, VJs, and musicians who create real-time visuals — on stage, in music videos, and in live streams. Connect nodes on a visual canvas and turn sound, movement, and data into GPU-rendered art that reacts the moment the music does. No code, no timeline renders — everything is live. MADE FOR THE STAGE Play visuals like an instrument. Every parameter can be driven live — by audio, MIDI, OSC, or an LFO running in perfect deterministic time. Lock the render view to any aspect ratio. Mix live cameras or use the built-in Video and Audio Players featuring VJ-grade transport, timeline scrubbing, and zero-copy GPU frames. AUDIO-REACTIVE & ML ANALYSIS Our unified, sample-accurate audio engine ensures zero drift. Capture live audio or play files through 7 chainable filters (EQ, Reverb, Distortion, and more). On-device Machine Learning turns sound into pure data: our neural drum detection extracts precise Kick/Snare/Hat triggers, while polyphonic Pitch Detection creates an 88-note map. Pour melodies straight into 3D point clouds, or drive your synths with live polyphonic MIDI out. GPU PHYSICS & GENERATIVE ENGINES Build with honest physics. The new Rope System simulates real hanging, swinging, and tearing cables (XPBD solver) with customizable force fields and colliders, snapping automatically to moving points. Combine this with a pro L-System growth engine, volumetric Magic Storm skies, liquid simulations, and powerful visualizers (Points, Lines) that turn any point cloud into art. YOUR RENDER IS A CAMERA The Virtual Camera publishes your live output as a real macOS camera — selectable in any streaming app, no plugins. Pick resolution, frame rate, and mirroring. Stream your set straight into a broadcast. SEE THE PERFORMER Track bodies, hands (down to the 5 exact fingertips), and faces on-device to drive visuals from movement. Cut a silhouette matte with segmentation, spawn particles along a dancer's skeleton, or make physics cables leap between hands. All processing stays on your Mac. CINEMATIC IMAGE SUITE Grade and composite in real time: Image Adjustment, Image Transform, and Composite with 8 masked, blendable layers. Music-video looks, live. GPU PARTICLES Command massive swarms entirely on the GPU: physics forces, boids flocking, plexus webs, and bloom. Spawn particles on any point cloud, including a moving body or a torn physics cable. MODULATION YOU CAN TRUST LFO, Delay, Integrator, Counter, and Do Once follow one contract: equal settings always produce equal output. Choreograph cascading trails with Delay taps, loop subgraphs, and build shows that behave identically every night. LIGHTS & HARDWARE Send and receive DMX via Art-Net for stage lights and LED walls. Full MIDI I/O, OSC, TCP networking, and USB serial for controllers, synths, and microcontrollers. BIO-INTERACTIVE & EEG Connect BrainArt EEG hardware, analyze brainwaves in real time (Delta through Gamma), and let a mind drive the visuals. PRIVACY FIRST Everything runs locally. No telemetry, no account, no hidden network calls. Camera and audio never leave your Mac. REQUIREMENTS macOS 26.2 or later Apple Silicon Mac