App information
- Version
- 055
- Download size
- 92.91MB
- First released
- 2026-08-13
- Developer
- KAYAC Inc.
- Bundle ID
- com.Kayac.ShurikenCut
- Category
- Games (77,593)
- Developer website
- kayac.games
- Store rating
- ★ 4.7 / 5 · 4,585 ratings
Screenshots
Screenshots come from the App Store listing. They are shown at full aspect ratio, never cropped. Click to enlarge.
Reviews & Analysis
User reviews
-
WatBox Studios ★★★★☆ v055 2026-10-07
Tone it down with the amount of ads
The game is very fun to play, but the problem no one talks about is the fact that almost every 2 levels you beat or fair, no matter what you do, you’re forced to watch to an ad. And this screws up the gameplay because you either have to exit the app and replay the level again to not get an ad, or you have to sit through the ad, it gets really annoying at times. But either way, it’s still a fun game.
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sfrbrje ★★★★★ v055 2026-09-29
The game have more levels and more different types of weapons
It’s a really good game I like it. It’s fun and satisfying and I like the number of sharks in weapons you can but it should have more weapons honestly but it’s still a good game and you can make the game have no ads by turning airplane mode on doesn’t really have any bugs and there should be different loads that you can choose like one of the you say.
In-App Purchases 1 items · USD
About
## 核心定位与痛点解决 从名字和描述就能看出,《Shuriken Cut: Split》瞄准的是“一击切割”的即时爽感:玩家拖拽屏幕指定投掷角度,手里剑会沿着该方向飞出并切开敌人。它本质上是一款轻量级物理切割解压工具,而非关卡驱动型游戏。它想解决的需求很明确:在几秒内完成一次精准切割,获得视觉与触觉反馈。但真实评论显示,这个定位在执行层面被广告、关卡循环和缺失的设置系统严重稀释。 ## 核心功能与实测体验剖析 拖拽瞄准与切割手感。 评论中反复出现“拖拽方向不准”的抱怨,例如“Half the time the shurikens don't even go where you directed them”。这说明触控输入与物理投掷之间缺乏足够的预测性辅助——拖拽线虽然标示了角度,但松手后的飞行轨迹受初速度、重力与碰撞影响,玩家很难仅凭一次拖拽建立稳定预期。不过,也有玩家认可其“解压”属性,称“fun for 5 minutes”,玩起来像小玩具。切割敌人的瞬间反馈(劈开、分裂)在短时内确实有刺激感。 武器与敌人种类。 武器是本作唯一的成长线。从评论来看,武器数量有限,且解锁后玩法差异不大:“the different weapons are cool but there‘s no difference in how you use them”。有玩家提到曾出现过 5 把武器后被移除,进一步削弱了内容量。敌人方面,评论提到金属敌人“you can’t beat them with the slicers”,说明部分敌人存在硬性武器克制,但游戏内缺乏提示,容易让玩家卡关。 关卡循环与广告触发。 关卡数量约为 30 个左右,之后开始循环重复。广告触发频率是压倒性的负面焦点:有玩家统计“每 2 关一个广告”“一个广告 15-30 秒”,而单关时长可能只有 5-10 秒。这意味着广告时间可能超过实际游玩时间。此外,广告内容被多名玩家指出不适合未成年人,甚至有“porn ad”的极端指控。游戏内没有设置菜单,无法关闭音效,也没有一次性去广告选项——只有部分玩家在评论中建议加入 2.99–3.99 美元的去广告购买,说明开发者尚未提供。 ## 客观优缺点权衡 (Pros & Cons) 优点: 1. 核心操作极简,拖拽即投掷,无需教程即可上手 wipe;切割反馈有一定的爽快感。 2. 离线可玩,不强制联网,适合碎片时间。 3. 武器解锁提供了短期目标感,早期几分钟内能连续解锁多把武器。 缺点: 1. 广告密度失控:每 1-2 关强制插播 15–30 秒广告,且包含成人向内容,严重影响未成年人使用。 2. 内容量严重不足:约 30 个关卡后进入无限循环,无难度递增、无新敌人、无新机制。30 分钟内可体验全部内容。 3. 体验细节缺失:无设置菜单、无法单独关闭音效、无关卡选择、无法重开关卡,死亡即广告或直接跳过。 4. 分级与内容不符:被标为 18+,但实际并无血腥暴力,反而广告内容可能不适合该分级,引发玩家不满。 ## 适用人群与选型边界 适合:仅想找一款离线小玩具、在 5–10 分钟内体验物理切割手感、并且能接受“玩两关关一次广告”的用户。不适合:未成年人、对广告敏感者、期望完整关卡流程或成长系统的玩家、需要静音环境(如通勤、午休)的用户。横向对比中,同类切割解压游戏(如《Fruit Ninja》系列或各类“切一切”物理小游戏)在内容量、广告策略和设置完整度上通常更成熟。如果你能接受“无菜单、无设置、无去广告”的三无状态,可以把它当一次性玩具;否则建议直接跳过。 ## 编辑部综合裁定 (Verdict) 《Shuriken Cut: Split》有一个合格的 5 分钟解压原型,但被商业化策略摧毁了长期价值。广告频率与内容质量已经超出“可接受”阈值,关卡循环让游戏在第 30 分钟后失去新意,而缺失的设置菜单和去广告购买选项意味着开发者并未为持续体验做好准备。它不应被当作一款“游戏”来推荐,更像是一个带广告阈值的交互小样。如果你已经下载,建议在飞行模式下、静音环境中短时体验;如果你尚未下载,不建议为此付出安装成本。
From the App Store SourceDrag the screen to throw shurikens at the enemy! The shuriken will fly according to the angle of the drag line, and cut the enemy at that angle!
FAQFAQPage
Who made it?
The developer is KAYAC Inc., and the app identifier is com.Kayac.ShurikenCut.
When was it first released?
It was first released on 2026-08-13, according to our own database record.
Does it have good ratings?
The App Store gives it 4.7 out of 5, from 4,585 ratings.
Every number in these answers comes from the data shown above on this page.