Two Indian card games, one deck, played the way they are played at home.
SEEP
The khaat game, with its real rules rather than a simplified version. Capture
the floor, build houses, cement them pakka so nobody can break them, and
hold the card that picks them back up. The opening bid, breaking and cementing,
a clean seep, and the under-nine rule that hands the baazi to the other team.
New to Seep? One guided deal teaches it at the table, and a quiet coach tells
you what each turn is worth until you no longer need it.
Three tables are included — the official hundred-point game, the thirty-point
Punjab game and the majority variant — because every table plays it a little
differently and yours should be one of them.
CALLBREAK
Call your tricks and make them. Spades are trump, five rounds, and a score that
punishes a call you could not keep. Play it alone or online with friends.
AT THE TABLE
- A floor you can read. Every card in a house shows its rank, so you can add up
what is lying in the middle without picking anything up.
- Cards you can follow. Nothing appears out of nowhere and nothing fades away in
mid-air — a card thrown is a card you watch land.
- Opponents that know the rules, at the level you choose.
- Put it down mid-baazi and pick it up later.
- Larger touch targets, a colour-blind deck and reduced motion if your phone
asks for it.
WITH PEOPLE
Open a Callbreak room and share the code, or scan a friend's QR. Add friends by
username and challenge whoever is free.
Landscape. No account needed to play on your own.
Free to play.
An Akshay Kotish & Co. product.